How to use swiftshader on minecraft

        1. How to use swiftshader on minecraft
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          SwiftShader

          Introduction

          SwiftShader[^1] is a high-performance CPU-based implementation[^2] of the Vulkan[^3] 1.3 graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

          NOTE: The ANGLE project can be used to achieve a layered implementation[^4] of OpenGL ES 3.1 (aka.

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          Building

          SwiftShader libraries can be built for Windows, Linux, and macOS.
          Android and Chrome (OS) build environments are also supported.

          • CMake
            Install CMake for Linux, macOS, or Windows and use either the GUI or run the following terminal commands:

            cd build cmake ..

            cmake --build . --parallel ./vk-unittests

            Tip: Set the CMAKE_BUILD_PARALLEL_LEVEL environment variable to control the level of parallelism.

          • Visual Studio
            To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake.

            Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

          Usage

          The SwiftShader libraries act as drop-in replacements for graphics drivers.

          On Windows, most applications